Among Us map guide: Tips for Skeld, Polus, and MIRA HQ | PC Gamer - delongtusess
Among Us mapping guide: Tips for The Skeld, Polus, and MIRA Headquarters
Privation to know more all but the maps in Among Us? With the impending release—at the time of writing—of the new Among U.S. mapping, 'The Airship' there will soon be four maps to prefer from in the multiplayer deduction game. Whether you're playing as an honest Crewmate operating theatre you'Ra working undercover as the Imposter, knowing your surroundings is vital to your success, whatever your goal.
Information technology's always a good idea to familiarise yourself with your surroundings and the divergent tasks on each represent as soon as you can. This guide will help you uncover potential Imposters or trick your teammates into trusting you—whether they should operating theater not. And while we father't have details of the new Airship map quite yet, read on to find out how to spring yourself the edge up each of the Among Us maps that are currently live.
How to use the Admin room
You can headway to the Admin room on all maps to see how many Crewmates are still alive. The Admin map single shows approximate player locations to avoid giving away Imposters lurking in the vents, though. Entirely players share the same icon, so you can't tell them apart.
The Admin map is a valuable tool for Crewmates as you can check abreast others to see where they're heading, and question them in meetings to find out if their story checks out. If you notification a player icon flash, then it's likely a Crewmate has just been killed. However, Imposters can as wel use this map to find endangered Crewmates, hotfoot to their location, and pick them off.
Among Us The Skeld map: Staying alive happening the spaceship
The Skeld emergency meeting clitoris location: Cafeteria
The Skeld is the oldest map in Among Us, and it's apotheosis for inexperienced players. That's because information technology's a great place to come to grips with Among Us' tasks, and endeavor your hand as a indirect Pseud.
It features security cameras that show you a viable feed of special zones. Habitually checking these via the terminal in Security could see you catching an Imposter in the act, or noticing a dead dead body before another Crewmate finds it. Information technology's a redemptive thought to stop by this room on your path to new tasks. The cameras expose a red sick when occupied, so keep an eye dead for these when playing as the Imposter to avoid getting caught.
Sabotages
Imposters can sabotage the Crewmates' efforts by possible action their map and clicking on one of the red icons on the screen. There are cooldowns on each, so you need to find the perfect time to coin, and make the most of the opportunity. Here are the available sabotages along The Skeld, and what they do:
- Reactor: Causes the reactor to meltdown, cannot atomic number 4 ignored by Crewmates. Fixed by two players placing their hands on scanners.
- O2: O levels decrease, cannot constitute unnoticed by Crewmates. Fixed by two players interacting with keypads in Admin and O2.
- Communications: Crewmates cannot picture their task list, disables admin, and security cameras. Regressive by turning a telephone dial.
- Electric/Lights: Reduces Crewmate visual sensation. Fixed by flipping switches in Physical phenomenon.
- Doors: Locks the doors in a specific board for decade seconds (has a separate cooldown to other sabotages).
Vents
When playing atomic number 3 the Imposter you can use its vents to fast travel 'tween different suite to debar existence spotted. Happening The Skeld you ordinarily find players in MedBay, Security, and Physical phenomenon, and all of these can be accessed victimisation the vents. Information technology's also affirmable to record hop between Cafeteria, Admin, and the hallway outside Navigation. From Nuclear reactor, you can sneak away to the High and Frown Locomotive suite, and Navigation also has vents that lead to both Shields and Weapons.
Visual Tasks
Sense modality tasks are jobs you pot watch separate Crewmates perform. Practiced players may prefer to disable visual tasks, but if you're just starting out, they can avail you set which of your fellow Crewmates are innocent. American Samoa a Crewmate you can't cherry-pick your tasks, just if you are appointed one of these, examine to complete it while someone else is around to observe. As a general convention for both uniform and visual tasks: Short tasks are comparatively quick, whereas prospicient tasks may require you to wait, or work through multiple objectives.
Here are all the optical tasks on The Skeld Among Us map, how long they take to complete, and the room you can get hold them in:
- Crystallise Asteroids: Weapons (long)
- Empty Garbage/Chute: Cafeteria/O2 (long)
- Prime Shields: Shields (short)
- Put in Scan: MedBay (long)
Among Us MIRA HQ map: Moving carefully around the company military headquarters
MIRA HQ emergency meeting button location: Cafeteria
The MIRA HQ mapping is the but one that doesn't feature article security cameras, but it does use a different system of rules called 'doorlogs'. Crewmates can scroll through these to varan how other players are moving around the station. Once you'Re familiar with the map, you'll be able to spot when someone is traveling erratically: This could be an Imposter using Vents to navigate the ship.
You can reminder the doorlogs in the Communications room, but when the Imposter sabotages the communications, all doorlogs volition be erased. Bear in mind that the Imposter cannot curl the doors on this correspondenc, either.
Sabotages
- Reactor: Causes reactor meltdown, cannot be unheeded by Crewmates. Fixed by two players placing their workforce on scanners.
- O2: Oxygen levels decrease, cannot be unheeded by Crewmates. Fixed away two players interacting with keypads in a corridor and O2.
- Communication theory: Crewmates cannot see their task list, disables admin and doorlog. Fixed by 2 players interacting with keypads.
- Electrical/Lights: Reduces Crewmate vision, frozen by flipping switches in Electrical.
Vents
The vents can constitute establish in most suite on MIRA HQ, excluding Locker Room, Communications, Repositing, and Cafeteria. There are a few vents located in the hallways to make up for this, though. Different The Skeld—where vents are break open into separate zones—the vents on this map out form one large loop. This makes it easier to slip around the mapping quickly.
Visual tasks
MIRA HQ only has unmatched (long) visual undertaking, which crapper make IT much challenging to narrow down World Health Organization the Imposter is. If another player hops on the image scanner to complete the Submit Scan task in MedBay, you bum watch the scanning process. If you see a common outline seem at the end, you give the axe be sure your buddy is vindicated and vouch for them in the next merging to narrow the pool of potential Imposters.
Among Us Polus mapping: Master the unfriendly planet base
Polus hand brake get together button location: Billet
Feel the temperature dropping? And then you've arrived on Polus. This is the newest and largest of Among Us' maps, and as you can see from the layout below, there's far to a greater extent space between each of its rooms.
Polus has a Vital organ kiosk that lets you see which players are alive. Jet vitals average a Crewmate is alive, whereas a red outline agency they've been killed since the last confluence. Both Imposters and Crewmates potty use of goods and services this feature article to confirmation along others. Polus also has security cameras, but you own to switch 'tween each feed upon a single screen.
Sabotages
Doors operate slenderly differently on Polus: When the Imposter locks the doors, they remain union until they're gaping by a Crewmate. Imposters tin continue locking more doors even while others are closed.
- Reactor: Causes the reactor to nuclear meltdown, cannot cost ignored by Crewmates. Fixed by two players placing their hands happening scanners.
- Communication theory: Crewmates cannot see their task tilt, disables admin, vitals, and surety cameras. Fixed by turning a dial.
- Electric/Lights: Reduces Crewmate vision, fixed by flipping switches in Physical phenomenon.
- Doors: Fixed by flipping near switches.
Vents
Sneaking around in Polus' vents is a reliable way of getting around, but it's somewhat easier to be spotted emergent from them along this map as several of them are positioned in corridors. Some of them are also in view of the security cameras, which can atomic number 4 accessed in the Security board. Take extra handle to avoid a Crewmate witnessing one of your eliminations.
Visual tasks
Similar to The Skeld and MIRA HQ, Polus has the Submit Run down visual job; It's a short task happening this correspondenc that's realized in Laboratory. It also features the Clear Asteroids short visual chore, which can be found in the Weapons room.
Source: https://www.pcgamer.com/among-us-map-skeld-polus-mira-hq-guide/
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